Gameplay

Gameplay consists mostly of action RPG elements, heavily inspired by the Raidou franchise, another series of games made by ATLUS.

Main Gameplay

Irigo Noritei takes many features from the guilty gear, such as a tension meter for special moves, and even a mana bar to use many ranged attacks. The player is tasked with moving around the map and killing many Demons and Gears.

The player, once all the enemies have been defeated, is thrown into a boss fight with one of 16 bosses, depending on the stage.

Of course, if the player's hp becomes 0, then they will die and be sent back to the start of the level

 Mana 

Mana is gained over time, taking approximately 10.55 seconds to fill completely, but this can be buffed by multiple charms

The player can use a bit of the mana bar to do a special move, such as Sol's "gunflame", or Valentine's "last lover"

The tension gauge

The tension gauge, much like in its origins, requires the player to attack enemies to build it up

The tension gauge can be spent to do force breaks, which are powered up versions of magic attacks, or supers, which are really powerful special moves, most of which show a small cutscene.

Other mechanics

Gear mounting: Some moves will lift the player into the air, allowing for them to mount some Giant Gears. These gears will take a surmountable amount of damage, and will be stunned for about 10 seconds, allowing for an opportunity to attack

Dodging: By pressing the B button, the player can dodge, which will make them invincible for a short amount of time and move them in the direction of the analog stick.

Clashing: Sometimes, the player might clash with a gear or demon. In this scenario, the player will be forced to spin the c-stick as fast as possible, and if fast enough, the player will gain 25% tension meter and knock the opponent a far distance back.